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BF2 Demo Server |
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Bases and Ticket loss time init.con
gameLogic.setDefaultNumberOfTicketsEx 32 1 200 gameLogic.setDefaultNumberOfTicketsEx 32 2 200 was 220 for MEC
gameLogic.setDefaultTimeToNextAIWave 0 gameLogic.setTicketLossAtEndPerMin 200 gameLogic.setTicketLossPerMin 1 20 gameLogic.setTicketLossPerMin 2 20
Tired increasing Loss per min but 14 per minute with all bases was best I got
Game.Playlogic.con
typical for Control points
ObjectTemplate.addTemplate flagpole rem ------------------------------------- ObjectTemplate.setControlPointName cpname_go_32_hotel ObjectTemplate.radius 12 ObjectTemplate.team 0 0 no one , 1 USMC 2 MEC ObjectTemplate.controlPointId 16 ObjectTemplate.areaValueTeam1 50 Points added to start count down 100 ObjectTemplate.areaValueTeam2 50 ObjectTemplate.timeToGetControl 33 time to raise flag ObjectTemplate.timeToLoseControl 33 time to lower
I just set all bases but UNCAP to neutral 020209
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06/23/2010 04:50:00 by: Pleats  |
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BF2 Demo Kilroy Mods Screenshots |
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01/15/2009 02:41:17 by: RWadmin  |
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Modmanager |
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01/13/2009 19:12:25 by: RWadmin  |
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BF2 Demo weapons |
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01/12/2009 13:44:15 by: RWadmin  |
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Editing Tools |
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01/14/2009 19:44:35 by: RWadmin  |
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Server Monitor (HLSW) I use HLSW to monitor servers when not in the game. You need to register to get the down load but works great! |
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04/21/2008 17:45:11 by: RWadmin  |
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8 of 13 Members have made 24 posts in 6 forums, with the last post on 06/23/2010 04:50:00 by: Pleats. |
| There are currently 24 topics. |
| Please welcome our newest member: Pleats. |